

Hallowed Ground, a scenario set in the Medieval/Renaissance era where the person with the most religious followers after the turn limit is the winner.Three scenario mods are bundled with the game and ready to go as soon as you load it up: Mods are the answer, enabling players to create their own scenario games with specialised victory conditions. Recognising the perennial challenge of Civ multiplayer – that is, each game takes dozens of hours and must be played over several sessions, meaning many matches never get finished – they wanted a way to make sessions shorter, yet victories still feel meaningful. The reason for this, explains Beach, is that mods were Firaxis’s own solution to their two main goals for multiplayer in Civ 6. Better yet, once the host enables a mod, it’s automatically pushed to the guests – they don’t need to go and grab the mod manually. Smoothly integrated with the Steam Workshop via the main menu, mods were easy for players to grab, and a toolkit bundled with the game led to the flourishing of a vibrant modding community, which ensured the game’s constant presence in the Steam top ten.Įnabling mods in multiplayer though, was so awkward and potentially disruptive to your game that many players don’t even know it’s possible (there’s a guide here, if you’d like to give it a try.) In Civ 6, there’s an option to enable multplayer mods right there in the menu. One of the things that Firaxis basically nailed about Civilization V was mod support in single-player. It’s a big, shiny button on the bottom-left of the screen, labeled “Mods”. For the first time, though, there’s a button in the single-player menu that’s alsoavailable here. The same options as in the single player setup screen are available on the next page, including the new “Online” game speed, which doubles the game pace and is intended for multiplayer.
